Hecatomb Quake II v0.1.1 released!


That’s right. First patch of htq2 has arrived!, and it comes with a major revision of its CMake build scripts. These are the changes:

  • [CMake] New options for choosing targets: HT_CLIENT, HT_SERVER and HT_GAME
  • [CMake] Scripts will now check for SDL version 1.2.*
  • [OS X] Bundled frameworks are taken into account at last priority, that means that if external frameworks/libraries are found, they will be used instead, so you’ll have the option of making experimental builds against alternate versions of dependencies. Now you can link with whatever libraries you want, go ahead and try some brew install jpeg libvorbis.
  • [CMake] HT_HUNKDRIVER_GENERIC is now marked as an advanced option
  • [Windows] Use of standard main on dedicated server (instead of WinMain)

You can download htq2 at its new website hosted by GitHub.
Enjoy!, and happy fragging!.


Hecatomb Quake II v0.1.1 released!

htq2 – No more QGL pointers

htq2_logoThat’s right!, from now on htq2 will be using OpenGL directly, QGL only exists solely for the purpose of dealing with OpenGL extensions, all of this will be available for the 0.2 release!.

For those who still don’t know, QGL is the Quake GL system, an abstraction of the OpenGL subsystem used by the Quake II refresher. OpenGL functions and extensions are not called directly, instead, they’re called through analogous functions (e.g. qglVertex3f -> glVertex3f). This brings up a question …

Why did QGL exist in the first place? Continue reading “htq2 – No more QGL pointers”

htq2 – No more QGL pointers

Hecatomb Quake II v0.1.0 released!

I have spent the last five (5) weeks writing a portable Quake II client based mostly on Yamagi Quake II, it has been made mostly towards being a highly portable Q2 client.

Initial patching of the original YQ2 source code has diverged into my own project: Hecatomb (a.k.a. htq2), a Quake II client who’s being intensely developed towards high portability. The name came to my mind after I realized I had to do almost groundbreaking changes, hence that name, which in fact is also an allusion to a very old and cancelled game project back in the 90’s in which John Romero had something to do with. Serious decisions are being made by me at this point of its current ongoing development. Continue reading “Hecatomb Quake II v0.1.0 released!”

Hecatomb Quake II v0.1.0 released!